Avoid the Jesters, match cards, and punish your friends!

Rules
Restart

In 2 Jesters 1 Taster, put your memory to the test and make your friends drink. Each round, a player flips 2 cards. If the 2 cards match, a challenge that either punishes you or your friends appear on the screen! If they don't match, it's the next player's turn!

The twist comes with the Jesters (or Jokers). At the beginning of the game, place a cup filled with the beverage of your choice (the Taster) in the middle of the table. The first time a Jester is found, the player has to pick someone to drink half of that glass at the end of the game. But when the second Jester is found, the game ends and the poor player who discovered it will have to drink the other half! You can also go further in the twistedness by starting with an empty cup and adding whatever you think should be fun to drink in the cup whenever a 2-card match happens.

As mentioned earlier, each card value has its own "challenge":

Ace: Everybody takes a sip.

2 - Two for You: The player who drew the card gets to decide who drinks.

4 - Four for Encore: The player who drew the card takes a sip and plays another round.

8 - Eight for Mate: The player who drew the card chooses someone to drink with.

9 - Nine for Mine: The player who drew the card drinks alone.

Queen: All the ladies take a sip.

King: All the gentlemen take a sip.

1st Joker: The player who drew the card chooses someone to drink half the central cup at the end of the game.

2nd Joker: The player who drew the card drinks half the central cup.

blueIf it's your first time playing the game, click here to check the rules!